
Welcome to my archive of props.
I've produced a number of items for Mountain Room Escapes, my local escape room, over the years and they've ranged in type and scope. Many of them are used in actual live escape room games, while others are, honestly, more for decoration. I've even developed both a boxed puzzle game and role-playing game that have their own set of props based on historical ephemera. I'm always referencing real-world material and figuring out how such material could be used in different puzzles for our games, live action or not.
Character sheet for my role-playing game The Order of the Great Dreamer (based on my boxed puzzle game of the same name). The mechanics of the game are based on The Lady Afterwards, and the character sheets take inspiration from theirs but with a much more Los Angeles flair.
Puzzle clue for The Inventor's Workshop escape room game. Because the game revolves around building a machine, this clue takes after blueprints and schematics, directing players to perform a task that would open the bottom of a cabinet. If you somehow found this while Googling this escape room game, please pretend you didn't just read that.
Fake secret agent ID cut into tangram pieces with a number on its backside for use as an escape room puzzle.
Several cards from a set of six that are meant to be placed in the correct order as a set of three to unlock a cabinet using NFC technology.
As another fantasy themed element from The Inventor's Workshop, the art was based on medieval besitary artwork, and redrawn by me with inspiration from numerous sources.
A smattering of items from my boxed puzzle game The Order of the Great Dreamer made for Mountain Room Escapes. As a 1920s Lovecraftian inspired game, the contents represent several different encoded puzzles as if put together by a man either going insane or while in pursuit by an occult group in search of an anciant Cthulhu statue.
I made a small clay figure to turn into a fake antique photograph, made a decoder wheel, and themed different lines of puzzle to different locations. Aztec symbols, Mayan codices, and a Mexican postcard are all one line of puzzle, while Los Angeles Library book pages, an LA postcard, and an LA museum tag are their own line of puzzle, etc.
Another clue from The Inventor's Workshop escape room game. One of the puzzles required a clue to help players get started, so I made this based on several medieval manuscripts and hand drew not only the fish, but the decorative floral elements as well.
Another Order of the Great Dreamer prop, this time the backside of a flyer advertising a lecture given by the leader of the titular occult group that worships Cthulhu and promises the fast approaching apocalpyse.
Using several vintage illustrations, I made this logo using tentacles to represent none other than the cephalopodic Cthulhu (the titular Great Dreamer) and an all-seeing eye to really drive home their occult nature. Think Alistair Crowley or the Masons.
During the summer of Pokemon Go, I created these 1880s inspired jars of dried flowers, remigining the "incense" game mechanic used to attract Pokemon to the player's area. I looked at old playing card boxes from Andrew Dougherty in creating these labels and weathered them and the jars so they felt authentically old.
Designed as a reward for the end of my ARG-lite game for Mountain Room Escapes (The International Sasquatch Conservation Society), this membership ID was designed after the 1930s FAA membership cards, and features a fake embossed logo. I, however, used my own embossing tool on my photo here for extra authenticity for my own satisfaction. In reality, the card would be available to players at the end of the game to print at home from a PDF.
Fake hotel key cards made to resemble 1990s key cards for use as clues in the Mountain Room Escapes game The Alpine Ski Lodge meant to help guide players to their first real clues. Special care was taken to recreate the three lines in a magnetic strip, as if they've been worn down from repeated use.
Fake membership card for a fake Time Machine Sabotage Guild, discovered by players at the end of The Golden Key Time Travel Agency, another Mountain Room Escapes game. Based on Peter Pan Woodland Club membership cards from the 1930s, which I thought added a very subtle bit of local history as the Club was prominent in the early to mid 20th century in my hometown. The signatures of two actors who portrayed the Doctor Who villain, the Master, are present on the card for extra time travel flavor.
A fake toilet cleaner made for a Mountain Room Escapes murder mystery in which a mint scented toilet cleaner was required as part of a plot point, thus birthing this label promising just how safe this cleaner would be should it be ingested by children or animals (and thus incapable of killing someone). Photographed here with a forensics ruler as the photo itself was a prop in this game as a piece of evidence.
Fake archaeologist's journal with an entry about an ancient Ogham stone in Ireland inscribed with the name "Mountain Room Escapes", created as part of an artifact collection on display at Mountain Room Escapes suggesting a deeply ancient history for a business that is, in reality, only ten years old. Much research went into finding out exactly how to translate the business name into Old Irish and consequently into Ogham carvings.
You would not believe how many people think my artifacts are real.